Your goal in the game is to get the highest score and loot value. However, each time you kill a bunny, your insanity goes up (enemies will spawn more often), so you have to find a balance to make as much money as you can. (To make it more punishing, I could have made it so that the player loses all their score when they die.) There is also an aspect with mind balance, or in French, "l'équilibre mental." (I'm not sure if we say the same thing in English.)
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I don't quite get the reference to balance, could you explain it to me please?
Your goal in the game is to get the highest score and loot value. However, each time you kill a bunny, your insanity goes up (enemies will spawn more often), so you have to find a balance to make as much money as you can. (To make it more punishing, I could have made it so that the player loses all their score when they die.) There is also an aspect with mind balance, or in French, "l'équilibre mental." (I'm not sure if we say the same thing in English.)
Cool! I didn't get it but it fits. If you improve the visual aspect it would be a nice game.